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A trajectory or flight path is the path that a moving object follows through space as a function of time.The Principles of Physics by Rohit Metha, Chapter 11 Page 378 Para 3 The object might be a projectile or a satellite. For example, it can be an orbit—the path of a planet, an asteroid, or a comet as it travels around a central mass. A trajectory can be described mathematically either by the geometry of the path or as the position of the object over time. In control theory a trajectory is a time-ordered set of states of a dynamical system (see e.g. Poincaré map). In discrete mathematics, a trajectory is a sequence (f^k(x))_{k \in \mathbb{N}} of values calculated by the iterated application of a mapping f to an element x of its source.

Physics of trajectories

A familiar example of a trajectory is the path of a projectile, such as a thrown ball or rock. In a significantly simplified model, the object moves only under the influence of a uniform gravitational force field. This can be a good approximation for a rock that is thrown for short distances, for example at the surface of the moon. In this simple approximation, the trajectory takes the shape of a parabola. Generally when determining trajectories, it may be necessary to account for nonuniform gravitational forces and air resistance ( drag and aerodynamics). This is the focus of the discipline of ballistics. One of the remarkable achievements of Newtonian mechanics was the derivation of the laws of Kepler. In the gravitational field of a point mass or a spherically-symmetrical extended mass (such as the Sun), the trajectory of a moving object is a conic section, usually an ellipse or a hyperbola. This agrees with the observed orbits of planets, comets, and artificial spacecraft to a reasonably good approximation, although if a comet passes close to the Sun, then it is also influenced by other forces such as the solar wind and radiation pressure, which modify the orbit and cause the comet to eject material into space. Newton's theory later developed into the branch of theoretical physics known as classical mechanics. It employs the mathematics of differential calculus (which was also initiated by Newton in his youth). Over the centuries, countless scientists have contributed to the development of these two disciplines. Classical mechanics became a most prominent demonstration of the power of rational thought, i.e. reason, in science as well as technology. It helps to understand and predict an enormous range of phenomena; trajectories are but one example. Consider a particle of mass m, moving in a potential field V. Physically speaking, mass represents inertia, and the field V represents external forces of a particular kind known as "conservative". Given V at every relevant position, there is a way to infer the associated force that would act at that position, say from gravity. Not all forces can be expressed in this way, however. The motion of the particle is described by the second-order differential equation m \frac{\mathrm{d}^2 \vec{x}(t)}{\mathrm{d}t^2} = -\nabla V(\vec{x}(t)) \text{ with } \vec{x} = (x, y, z). On the right-hand side, the force is given in terms of \nabla V, the gradient of the potential, taken at positions along the trajectory. This is the mathematical form of Newton's second law of motion: force equals mass times acceleration, for such situations.


Uniform gravity, neither drag nor wind

[[File:Inclinedthrow.gif|thumb|400px|Trajectories of a mass thrown at an angle of 70°: without drag with Stokes drag with Newton drag]] The ideal case of motion of a projectile in a uniform gravitational field in the absence of other forces (such as air drag) was first investigated by Galileo Galilei. To neglect the action of the atmosphere in shaping a trajectory would have been considered a futile hypothesis by practical-minded investigators all through the Middle Ages in Europe. Nevertheless, by anticipating the existence of the vacuum, later to be demonstrated on Earth by his collaborator Evangelista Torricelli, Galileo was able to initiate the future science of mechanics. In a near vacuum, as it turns out for instance on the Moon, his simplified parabolic trajectory proves essentially correct. In the analysis that follows, we derive the equation of motion of a projectile as measured from an inertial frame at rest with respect to the ground. Associated with the frame is a right-hand coordinate system with its origin at the point of launch of the projectile. The x-axis is parallel to the ground, and the yaxis is perpendicular to it ( parallel to the gravitational field lines ). Let g be the acceleration of gravity. Relative to the flat terrain, let the initial horizontal speed be v_h = v \cos(\theta) and the initial vertical speed be v_v = v \sin(\theta). It will also be shown that the range is 2v_h v_v/g, and the maximum altitude is v_v^2/2g. The maximum range for a given initial speed v is obtained when v_h=v_v, i.e. the initial angle is 45^\circ. This range is v^2/g, and the maximum altitude at the maximum range is v^2/(4g).

Derivation of the equation of motion

Assume the motion of the projectile is being measured from a free fall frame which happens to be at (x,y) = (0,0) at t = 0. The equation of motion of the projectile in this frame (by the principle of equivalence) would be y = x \tan(\theta). The co-ordinates of this free-fall frame, with respect to our inertial frame would be y = - gt^2/2. That is, y = - g(x/v_h)^2/2. Now translating back to the inertial frame the co-ordinates of the projectile becomes y = x \tan(\theta)- g(x/v_h)^2/2 That is: y=-{g\sec^2\theta\over 2v_0^2}x^2+x\tan\theta, (where v0 is the initial velocity, \theta is the angle of elevation, and g is the acceleration due to gravity).

Range and height

The range, R, is the greatest distance the object travels along the x-axis in the I sector. The initial velocity, vi, is the speed at which said object is launched from the point of origin. The initial angle, θi, is the angle at which said object is released. The g is the respective gravitational pull on the object within a null-medium. R={v_i^2\sin2\theta_i\over g} The height, h, is the greatest parabolic height said object reaches within its trajectory h={v_i^2\sin^2\theta_i\over 2g}

Angle of elevation

In terms of angle of elevation \theta and initial speed v: v_h=v \cos \theta,\quad v_v=v \sin \theta \; giving the range as R= 2 v^2 \cos(\theta) \sin(\theta) / g = v^2 \sin(2\theta) / g\,. This equation can be rearranged to find the angle for a required range \theta = \frac 1 2 \sin^{-1} \left( \frac{g R}{ v^2 } \right) (Equation II: angle of projectile launch) Note that the sine function is such that there are two solutions for \theta for a given range d_h. The angle \theta giving the maximum range can be found by considering the derivative or R with respect to \theta and setting it to zero. {\mathrm{d}R\over \mathrm{d}\theta}={2v^2\over g} \cos(2\theta)=0 which has a nontrivial solution at 2\theta=\pi/2=90^\circ, or \theta=45^\circ. The maximum range is then R_{\max} = v^2/g\,. At this angle \sin(\pi/2)=1, so the maximum height obtained is {v^2 \over 4g}. To find the angle giving the maximum height for a given speed calculate the derivative of the maximum height H=v^2 \sin^2(\theta) /(2g) with respect to \theta, that is {\mathrm{d}H\over \mathrm{d}\theta}=v^2 2\cos(\theta)\sin(\theta) /(2g) which is zero when \theta=\pi/2=90^\circ. So the maximum height H_\mathrm{max}={v^2\over 2g} is obtained when the projectile is fired straight up.

Uphill/downhill in uniform gravity in a vacuum

Given a hill angle \alpha and launch angle \theta as before, it can be shown that the range along the hill R_s forms a ratio with the original range R along the imaginary horizontal, such that: \frac{R_s} R = (1-\cot \theta \tan \alpha)\sec \alpha (Equation 11) In this equation, downhill occurs when \alpha is between 0 and -90 degrees. For this range of \alpha we know: \tan(-\alpha)=-\tan \alpha and \sec ( -\alpha ) = \sec \alpha. Thus for this range of \alpha, R_s/R=(1+\tan \theta \tan \alpha)\sec \alpha . Thus R_s/R is a positive value meaning the range downhill is always further than along level terrain. The lower level of terrain causes the projectile to remain in the air longer, allowing it to travel further horizontally before hitting the ground. While the same equation applies to projectiles fired uphill, the interpretation is more complex as sometimes the uphill range may be shorter or longer than the equivalent range along level terrain. Equation 11 may be set to R_s/R=1 (i.e. the slant range is equal to the level terrain range) and solving for the "critical angle" \theta_\text{cr}: 1=(1-\tan \theta \tan \alpha)\sec \alpha \quad \; \theta_\text{cr}=\arctan((1-\csc \alpha)\cot \alpha) \quad \; Equation 11 may also be used to develop the " rifleman's rule" for small values of \alpha and \theta (i.e. close to horizontal firing, which is the case for many firearm situations). For small values, both \tan \alpha and \tan \theta have a small value and thus when multiplied together (as in equation 11), the result is almost zero. Thus equation 11 may be approximated as: \frac{R_s} R = (1-0)\sec \alpha And solving for level terrain range, R R=R_s \cos \alpha \ "Rifleman's rule" Thus if the shooter attempts to hit the level distance R, s/he will actually hit the slant target. "In other words, pretend that the inclined target is at a horizontal distance equal to the slant range distance multiplied by the cosine of the inclination angle, and aim as if the target were really at that horizontal position." linkhttp://www.snipertools.com/article4.htm

Derivation based on equations of a parabola

The intersect of the projectile trajectory with a hill may most easily be derived using the trajectory in parabolic form in Cartesian coordinates (Equation 10) intersecting the hill of slope m in standard linear form at coordinates (x,y): y=mx+b \; (Equation 12) where in this case, y=d_v, x=d_h and b=0 Substituting the value of d_v=m d_h into Equation 10: m x=-\frac{g}{2v^2 \cos^2 \theta} x^2 + \frac{\sin \theta}{\cos \theta} x x=\frac{2v^2\cos^2\theta} g \left(\frac{\sin \theta}{\cos \theta}-m\right) (Solving above for x) This value of x may be substituted back into the linear equation 12 to get the corresponding y coordinate at the intercept: y=mx=m \frac{2v^2\cos^2\theta} g \left(\frac{\sin \theta}{\cos \theta}-m\right) Now the slant range R_s is the distance of the intercept from the origin, which is just the hypotenuse of x and y: \begin{align} R_s & =\sqrt{x^2+y^2}=\sqrt{\left(\frac{2v^2\cos^2\theta} g \left(\frac{\sin \theta}{\cos \theta}-m\right)\right)^2 + \left(m \frac{2v^2\cos^2\theta} g \left(\frac{\sin \theta}{\cos \theta} - m \right) \right)^2} \\ 6pt & =\frac{2v^2\cos^2\theta} g \sqrt{\left(\frac{\sin \theta}{\cos \theta}-m\right)^2+m^2 \left( \frac{\sin \theta}{\cos \theta}-m\right)^2} \\ 6pt & =\frac{2v^2\cos^2\theta} g \left(\frac{\sin \theta}{\cos \theta}-m\right) \sqrt{1+m^2} \end{align} Now \alpha is defined as the angle of the hill, so by definition of tangent, m=\tan \alpha. This can be substituted into the equation for R_s: R_s=\frac{2v^2\cos^2\theta}{g} \left(\frac{\sin \theta}{\cos \theta}-\tan \alpha\right) \sqrt{1+\tan^2 \alpha} Now this can be refactored and the trigonometric identity for \sec \alpha = \sqrt {1 + \tan^2 \alpha} may be used: R_s=\frac{2v^2\cos\theta\sin\theta} g \left(1-\frac{\cos\theta}{\sin\theta} \tan\alpha \right) \sec\alpha Now the flat range R=v^2\sin 2 \theta / g = 2v^2\sin\theta\cos\theta / g by the previously used trigonometric identity and \cos\theta/\sin\theta = \cot\theta so: R_s=R(1-\cot\theta\tan\alpha)\sec\alpha \; \frac{R_s} R =(1-\cot\theta\tan\alpha)\sec\alpha

Orbiting objects

If instead of a uniform downwards gravitational force we consider two bodies orbiting with the mutual gravitation between them, we obtain Kepler's laws of planetary motion. The derivation of these was one of the major works of Isaac Newton and provided much of the motivation for the development of differential calculus.

Catching balls

If a projectile, such as a baseball or cricket ball, travels in a parabolic path, with negligible air resistance, and if a player is positioned so as to catch it as it descends, he sees its angle of elevation increasing continuously throughout its flight. The tangent of the angle of elevation is proportional to the time since the ball was sent into the air, usually by being struck with a bat. Even when the ball is really descending, near the end of its flight, its angle of elevation seen by the player continues to increase. The player therefore sees it as if it were ascending vertically at constant speed. Finding the place from which the ball appears to rise steadily helps the player to position himself correctly to make the catch. If he is too close to the batsman who has hit the ball, it will appear to rise at an accelerating rate. If he is too far from the batsman, it will appear to slow rapidly, and then to descend.


See also


External links

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This article based upon the http://en.wikipedia.org/wiki/Trajectory, the free encyclopaedia Wikipedia and is licensed under the GNU Free Documentation License.
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